![]() ![]() One feature from Gears Tactics I’d like to see more often in turn-based tactical games is the “down but not out” mechanic. I mean, why would I recruit anyone if I was limited to just four team members – who also couldn’t die, or I’d fail the mission. I was far better off just levelling up the main heroes. Yet, unlike in other tactical games where I’d want to be using all the characters available, here they felt useless. Some of them allowed me to recruit more soldiers. However, they didn’t play much into the main story. The other side missions fared better and were more enjoyable. The bombardment zone grew each turn, and if any characters were in its radius, they were immediately incapacitated. Instead of planning and picking off enemies, I used my three turns to run like crazy, trying to collect the three chests in my closest proximity. The scavenger missions threw everything out the window. I know Gears Tactics is sold as a fast-paced tactical sort of game. However, some of these expected me to act without thinking, or else fail – turning the tactical aspect on its head.įor example, there’s this one type of side missions, known as scavenger missions. They gave me a much-needed change from the main game. At first, I actually enjoyed playing the side missions. Regrettably, the game doesn’t allow the players to skip these. These must be completed in between the primary ones. There’s just one main objective and one bonus objective that unlocks extra perks, like weapon enhancements.Īlong with the main missions, Gears Tactics includes side missions. Chapters themselves are more-or-less straightforward. Each act has six or more chapters to complete. They follow a similar structure to the Gears of War games in that they consist of three acts. In Gears Tactics, missions are more linear, compared to X-COM. Add in the fact that I also loved the X-COM games, and I was pretty much in heaven. As someone who plays Gears games just for their campaigns and action stories, I was happy to see a game in the series focus on solo gameplay. Gears Tactics has none of that stuff and is purely for the solo players of the series who enjoy the lore. Gears games are known for having multiplayer versus co-op for the campaign. In other words, X-COM players will feel more at home playing this than most Gears players. ![]() Whether they attack three times, move further, use some of their special moves or go overwatch – it all depends on what’ll be the most tactically advantageous, given the situation. Each character can do three actions per turn. These can then be strategically placed on the map. At the start of a mission, players can choose up to four members for their squad. Like X-COM, Gears Tactics is a tactical turn-based strategy. Even though the gameplay is different – the story is still fairly traditional for the series. Gabe and Sid now have the fun task of building up an army and finishing Ukkon off for good. The next task is then to assassinate Ukkon, with no support from Prescott, either. In these top-secret files, Gabe finds out about a Locust scientist, Ukkon, and the experiments he’s been conducting. The idea is to retrieve some documents while everything’s not yet destroyed. Just before this happens, though, Major Sid comes to Gabe with a mission. The Hammer of Dan strikes – to finally annihilate the Locust horde, once and for all. One year after Emergence Day, General Prescott delivers the final message in preparation for humanity’s last hope. It follows Kiat Diaz’s (protagonist from the fifth game) father, Gabe Diaz, on his quest to assassinate Locust scientist, Ukkon. Gears Tactics takes place twelve years before the first Gears of War game. The real question is whether this spinoff impresses both fans of the series and fans of the tactical games alike. Yet, this is precisely what Gears Tactics asks them to do. ![]() To ask the fanbase, who supported the series throughout the years, to slow things down was going to be a tall task. A series well known for being fast-paced and action-orientated turning into a tactics game – definitely something I never thought I would see. Yet, here I sit, pondering how that very concept ever came up in a meeting. These are all things one wouldn’t associate with a series like Gears of War.
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